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Worldwide consumer spending in mobile apps reached an all-time high in 2021. Data from Sensor Tower shows that App Store users spent more than double the amount of money on subscription services ...
As companies increasingly adopt subscription models, user spending on non-game apps in the App Store now outpaces mobile game spending for the first time ever, according to a report from market ...
For 2021, the top 100 non-game App Store subscriptions generated $13.5 billion in revenue versus $4.8 billion in Google Play — although Google Play spending is growing faster.
User spending on non-game apps in the App Store now outpaces mobile game spending for the first time ever, according to Sensor Tower. Apple's App Store: Subscriptions Drive Spending, Outpacing Games ...
That increase in spending on iOS apps reflects Apple's change in its subscription model in September 2016, when the iPhone maker introduced iOS 10. App Annie forecast that the compound annual growth ...
Even before the coronavirus outbreak placed us in self isolation, iPhone owners increased their App Store spending to an average of $100 per person in 2019, up 27% from 2018.
In the second quarter of 2020, Singapore users were spending 4.1 hours in apps. Now that’s grown to 5.7 hours, the report says. In Australia, users went from 3.6 hours to 4.9 hours from Q2 2020 ...
Apple device users spent a record $72 billion on the App Store in 2020, a 30% increase on app spending the previous year, according to a new Sensor Tower report.. Globally, consumer spending on ...
The average user spent $58 on in-app purchases -- up 23 percent from 2016. While that's not a staggering amount, it is about a dozen Starbucks lattes. The average iPhone owner had 45 apps installed.
Consumer spending among all mobile app stores will rise 30% to more than $110 billion in 2018 from a year earlier, researcher App Annie forecast in a report made available to Mobile Marketer.
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