I don’t play a lot of horror games. It’s not an issue with the genre; I love Resident Evil for example. But too many horror games rely on the same set of ideas to the point they kind of blend together ...
At its core, No, I’m Not a Human asks a deceptively simple question: who can you trust? You’re stuck in an old house as strangers come knocking. Some are desperate survivors. Others are shape-shifting ...
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