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Yuya Tokuda Shares Exciting Update on Monster Hunter Wilds After Surpassing 10 Million Sales - MSNEarlier today, I reported on Monster Hunter Wilds surpassing 10 million copies sold, and to follow that up, Yuya Tokuda, the director of Monster Hunter Wilds, had a few things to say about that.
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Monster Hunter Wilds Director Is Happy We All Hated The Beta's Lack Of Hitstop - MSNMonster Hunter Wilds director Yuya Tokuda is actually quite glad many players hated the beta's lack of hitstop. According to Tokuda, hitstop was altered partially due to complaints about the ...
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Monster Hunter Wilds Director Confirms Balance Adjustments, More Challenging Monsters, UI/UX Improvements, and Plenty More Are on the WayMonster Hunter Wilds is laying out its future roadmap. Alongside its planned Title Updates, director Yuya Tokuda has confirmed a few additional goals the team has, as post-launch support for the ...
Since the beta, though, Capcom's received plenty of input from hunters who thought that those reductions were too severe. To Tokuda, those responses were a reassuring confirmation of Monster ...
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Monster Hunter Wilds Will Be A Great Starting Point For Newfound Fans Of The Franchise - MSNIn an interview with Polygon, Wilds' producer, Ryozo Tsujimoto, and its director, Yuya Tokuda, commented on how the game is trying to be more welcoming to beginners, with Tsujimoto stressing the ...
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Monster Hunter Wilds Reveals Update 1.011 Patch Notes - MSNMonster Hunter Wilds director Yuya Tokuda has revealed important details about the game’s update 1.011, which is set to roll out on May 28. In the announcement, Tokuda went over all the new ...
Devs Yuya Tokuda and Ryozo Tsujimoto reveal how its new tech impacts world design. advertisement. Creative Bloq. How Monster Hunter Wilds was made possible by Capcom's secretive RE Engine.
Interview | Director Yuya Tokuda on reforging weapons, playing with fans, encouraging experimentation, and putting up with me: "I know that if you're a hammer main, you're a hammer main." ...
Monster Hunter Wilds director Yuya Tokuda has confirmed balance adjustments, more challenging monsters, UI/UX improvements, and plenty more are on the way. Here's everything you need to know.
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