As Meta continues to lose billions on virtual reality (VR) and metaverse initiatives -- a concern for investors -- the tech giant is beginning to test its VR tools with select universities, attempting ...
Decatur City Schools is one of five districts in Alabama to receive virtual-reality headsets from the ed-tech company Prisms ...
The Oculus Rift may be best known as a gaming platform, but Facebook’s Oculus Education division has been working over the last year to expand its appeal to schools, libraries, and museums. Having ...
The digital education market offers vast opportunities, driven by the demand for customizable and accessible learning ...
Titanic VR (2018) is an immersive educational interactive story and game that takes you to the depths of the final resting place of the RMS Titanic, where you explore the 1912 shipwreck, its history, ...
Successfully combining educational value with an entertaining, playful presentation, The Big Table is a VR laboratory that teaches many fundamental chemistry concepts, aimed at students aged 13 to 17.
BOSTON--(BUSINESS WIRE)--Strategy Analytics and Huawei’s new white paper, “Education and Training Ignite the VR Market – A Win-Win Opportunity for Telecom Operators and VR Players” shows how the ...
Global AR/VR In Education Market Projected To Experience Substantial Growth Reaching $22 Billion By 2030 - Financial News Media. data-id=165ecfe1 data-element_type=widget ...
Sponsored article The augmented reality (AR and virtual reality (VR) market is big business – and growing fast. IDC estimates a five-year compound annual growth rate (CAGR) in AR/VR spending of 76.9 ...
Virtual reality is taking off in higher education. VR devices are expected to increase 85 percent by 2020, with gaming and educational applications driving most of that growth. But what areas of VR ...
We're not as close to mainstream 3D VR as we might think--but simulations hold a ton of potential in classrooms We’ve been hearing a lot recently about virtual reality (VR) as one of the hot new ...