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Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell ...
Five specially-selected samurai movies will play at Alamo Drafthouse locations ahead of Ghost of Yotei's launch.
But Ghost of Tsushima (and, probably, Yotei) was the kind of game that felt like it was aspiring to be taken as seriously as ...
The more I hear about Atsu as a protagonist, the more perfect a fit the Watanabe mode feels for her, too. Said to be a lone ...
The sequel is set just under 300 years after Ghost of Tsushima, so Jin will be long dead by the beginning of the ...
Ghost of Yotei introduces the greatest Samurai technique of all time – just shooting a guy – but the developers have warned ...
Ghost of Yotei is heading our way this October, but why did the developers decide to scrap Jin Sakai? Devs explain!
Sucker Punch creative director Nate Fox has revealed a major change in the combat mechanics for Ghost of Yotei, a sequel to Ghost of Tsushima. During an ...
Sucker Punch's Nate Fox would "love to see a trilogy rerelease" of the Infamous games, but the studio only works on one game ...
Sucker Punch game designer Nate Fox, who also helmed Ghost of Tsushima and the upcoming Yotei, was asked by Game Informer if ...
Proctors Theatre will be hosting an evening of cinematic video game music with a performance of “PlayStation the Concert.” ...
As we hit the halfway mark of the decade, it's time to take stock of the amazing few years of video games we've all had the pleasure of playing.