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0:54
GLSL Shaders for Generative Visuals (TouchDesigner + Claude Code)
1.6K views
4 months ago
YouTube
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Real-Time Liquid Refraction Showcase (GLSL + Three.js) #ThreeJS #GLSL
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4 months ago
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How to Build a Fractured 3D Sphere #ThreeJS #GLSL
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TouchDesigner GLSL Polar Folding Effect
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🌈 WebGL Neon Light Streaks | JavaScript Shader Animation
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Frontend Focus Official
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Your First Vertex Shader in TouchDesigner
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Build a Stunning Cursor Effect with Canvas & WebGL
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Interactive Visual | Audio Reactive · Hand Controlled
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Handling 540K Interactive Particles at 300fps With Custom Shaders #ThreeJS #WebGL
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Vier - Control Made in #touchdesigner #visual #glsl #generative #vj #electronicmusic #bassmusic #fyp #viz #digitalart
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Feb 22, 2025
TikTok
aero.soul
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culture is software, you can update it made with @touchdesigner 💿 invocation - snakes of russia #touchdesigner #generativeart #creativecoding #codeart #digitalart #newmediaart #generativedesign #proceduralart #glsl #interactiveart #algorithmicart #computerart #mathart #motiondesign #motiongraphics #glitchart #art #artoftheday #instaart #abstractart #artistsoninstagram
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97b.79
0:11
How I built with Claude 👇Academy in bio 🔗 WebGL renders the entire mountain scene in real time no video file, pure GPU rendering in the browser GLSL fragment shaders create the fog and atmospheric depth you see between mountain peaks Lenis.js smooth scroll ties directly to the WebGL camera scrolling physically moves you through the scene CSS custom properties with only 2 hex colors restraint in palette forces the 3D to carry all the emotion GSAP timeline controls scene transitions so each comp
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TikTok
webloved
0:08
Made a small web experiment around the idea of human-grade reasoning. Built with Three.js GLSL shaders, using a particle-based 3D form, custom lighting, camera movement, and subtle interactive motion to make the interface feel more alive and computational rather than like a static landing page. The goal was to explore how code, typography, motion, and 3D can work together to communicate the feeling of an AI system “thinking” in real time. Still experimenting with this direction Shoul I make a fu
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How I build with Claude 👇Academy in bio 🔗 WebGL renders the entire mountain range in real time zero video file pure GPU in the browser GLSL fragment shaders create the blue atmospheric light rays between the mountain peaks Lenis.js ties scroll velocity directly to WebGL camera movement making you physically fly through the scene requestAnimationFrame updates fog density and light intensity based on scroll position every single frame WebGL post-processing depth of field blurs distant peaks exac
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